LEVELING GUIDE
NEW EARTH CHARACTER PROGRESSION

YOUR JOURNEY TO LEVEL 1500

Follow the visible in-game areas from Laglamia to Eternity's End. Move forward when normal monsters die efficiently and your character survives without excessive potion use.

01FoundationLv. 1–300
02AdvancementLv. 300–700
03High levelLv. 700–1000
04EndgameLv. 1000–1500
01
PLAYER-VISIBLE AREA NAMES

RECOMMENDED LEVELING ROUTE

How to use the route

The listed levels are practical transition points, not entry requirements. Strong equipment, a party or an active EXP bonus may let you move earlier; weak defence or low damage may require staying longer.

Foundation — Level 1 to 300

LevelRecommended area
1–25Laglamia and beginner quests
25–60Dekardi
60–120Dekaren and Dekadun
120–190Shilon
190–250White Horn
250–300Genus Laboratory, Dmitron and White Horn

Advancement — Level 300 to 700

LevelRecommended area
300–370Turan
370–400Turan and Forlorn Ruin S1
400–470Balkariya, Forlorn Ruin S1 and S2
470–500Forlorn Ruin S1, S2 and early S3
500–570Barsha and Forlorn Ruin S3
570–650Forlorn Ruin S3 and early S4
650–700Forlorn Ruin S4 and Kruma

High level — Level 700 to 1000

LevelRecommended area
700–770Queiz
770–800Queiz bosses and Beargrid preparation
800–870Beargrid and Laboratory
870–900Beargrid, Laboratory and Apocalypse preparation
900–950Apocalypse and Sunken Dominion
950–1000Obsidian Abyss

Endgame — Level 1000 to 1500

LevelRecommended area
1000–1050Bloodforge Citadel
1050–1100Frozen Ruins
1100–1150Void Sanctuary
1150–1200Celestial Fall
1200–1250Throne of Extinction
1250–1500Eternity's End
02
PLAYER-VISIBLE ENDGAME AREAS

ENDGAME MONSTER ORDER

Each endgame map raises the normal-monster range by approximately 50 levels. The final boss of each map marks the top of that area's monster progression.

AreaNormal monstersBoss level
Sunken DominionTide Reaver, Reef Sentinel, Abyss Hunter and Drowned Lich948
Obsidian AbyssObsidian Ravager, Rift Stalker, Shadow Colossus and Abyss Warden998
Bloodforge CitadelMagma Gladiator, Lava Hook, Magma Shaman and Inferno Turtle1048
Frozen RuinsFrost Fairy, Glacial Beast, Icebound Knight and Winter Archmage1098
Void SanctuaryVoid Fairy, Rift Beast, Void Knight and Astral Devourer1148
Celestial FallCelestial Fairy, Sky Beast, Star Knight and Fallen Oracle1198
Throne of ExtinctionCrypt Ravager, Bone Warden, Tomb Knight and Shadowblade1248
Eternity's EndEternal Devourer, Endborn Titan, Dragon Thrall and Clockwork Reaper1298
Level 1300 to 1500

Eternity's End remains the final leveling area after its highest monsters. At this stage, kill speed, equipment, active buffs and party composition matter more than matching the monster level exactly.

03
DO NOT OUTLEVEL YOUR GEAR

EQUIPMENT CHECKPOINTS

LV. 1050 / 1150 / 1250

Endgame tiers

Advance through Worldbreaker, Godslayer and Oblivion equipment.

Upgrade before moving

Farming the current area's materials while leveling is usually smoother than entering the next area with outdated equipment and returning later.

See the Equipment Upgrade Guide for the required +10, +15 and +5 upgrade stages.

04
CURRENT SERVER AND ITEM DATA

EXP BUFFS & EVENTS

Base EXP

The permanent server EXP rate is currently x1. Temporary bonuses are calculated in addition to the normal reward.

Beginner support

New characters receive 3 Beginner Rush Potions. Each provides 250% Attack, Defence and EXP for 180 minutes.

Other EXP buffs

Additional 200% and 300% EXP items exist. Use the item from its assigned quick slot and check the remaining buff time in game.

Automatic server events

EXP bonuses are part of the automatic server-event rotation. Check the Event Calendar to see the active bonus and the upcoming schedule. These temporary bonuses do not change the permanent x1 server rate.

No fixed completion time

There is no reliable number of days to level 1500. Class, equipment, party size, active buffs, kill speed, farming and time spent away from combat change progress considerably.

05
LEVEL MORE EFFICIENTLY

PRACTICAL CHECKLIST

Before changing areas

Normal monsters die efficientlyPotion use remains manageableWeapon and armour match the stageRequired crafting materials are securedEXP buffs are still activeThe whole party can survive

Solo or party?

Solo play keeps the full reward from your own kills. A coordinated party can compensate for shared EXP through faster kills and access to stronger monsters.

Compare party and solo leveling

Optional areas

Mobius is an event map and is not part of the permanent main route. Forlorn Ruin S3 and S4, Horror Forest and other special areas remain alternatives when their monsters suit your level and equipment.