Foundation — Level 1 to 300
| Level | Recommended area |
|---|---|
| 1–25 | Laglamia and beginner quests |
| 25–60 | Dekardi |
| 60–120 | Dekaren and Dekadun |
| 120–190 | Shilon |
| 190–250 | White Horn |
| 250–300 | Genus Laboratory, Dmitron and White Horn |
Follow the visible in-game areas from Laglamia to Eternity's End. Move forward when normal monsters die efficiently and your character survives without excessive potion use.
The listed levels are practical transition points, not entry requirements. Strong equipment, a party or an active EXP bonus may let you move earlier; weak defence or low damage may require staying longer.
| Level | Recommended area |
|---|---|
| 1–25 | Laglamia and beginner quests |
| 25–60 | Dekardi |
| 60–120 | Dekaren and Dekadun |
| 120–190 | Shilon |
| 190–250 | White Horn |
| 250–300 | Genus Laboratory, Dmitron and White Horn |
| Level | Recommended area |
|---|---|
| 300–370 | Turan |
| 370–400 | Turan and Forlorn Ruin S1 |
| 400–470 | Balkariya, Forlorn Ruin S1 and S2 |
| 470–500 | Forlorn Ruin S1, S2 and early S3 |
| 500–570 | Barsha and Forlorn Ruin S3 |
| 570–650 | Forlorn Ruin S3 and early S4 |
| 650–700 | Forlorn Ruin S4 and Kruma |
| Level | Recommended area |
|---|---|
| 700–770 | Queiz |
| 770–800 | Queiz bosses and Beargrid preparation |
| 800–870 | Beargrid and Laboratory |
| 870–900 | Beargrid, Laboratory and Apocalypse preparation |
| 900–950 | Apocalypse and Sunken Dominion |
| 950–1000 | Obsidian Abyss |
| Level | Recommended area |
|---|---|
| 1000–1050 | Bloodforge Citadel |
| 1050–1100 | Frozen Ruins |
| 1100–1150 | Void Sanctuary |
| 1150–1200 | Celestial Fall |
| 1200–1250 | Throne of Extinction |
| 1250–1500 | Eternity's End |
Each endgame map raises the normal-monster range by approximately 50 levels. The final boss of each map marks the top of that area's monster progression.
| Area | Normal monsters | Boss level |
|---|---|---|
| Sunken Dominion | Tide Reaver, Reef Sentinel, Abyss Hunter and Drowned Lich | 948 |
| Obsidian Abyss | Obsidian Ravager, Rift Stalker, Shadow Colossus and Abyss Warden | 998 |
| Bloodforge Citadel | Magma Gladiator, Lava Hook, Magma Shaman and Inferno Turtle | 1048 |
| Frozen Ruins | Frost Fairy, Glacial Beast, Icebound Knight and Winter Archmage | 1098 |
| Void Sanctuary | Void Fairy, Rift Beast, Void Knight and Astral Devourer | 1148 |
| Celestial Fall | Celestial Fairy, Sky Beast, Star Knight and Fallen Oracle | 1198 |
| Throne of Extinction | Crypt Ravager, Bone Warden, Tomb Knight and Shadowblade | 1248 |
| Eternity's End | Eternal Devourer, Endborn Titan, Dragon Thrall and Clockwork Reaper | 1298 |
Eternity's End remains the final leveling area after its highest monsters. At this stage, kill speed, equipment, active buffs and party composition matter more than matching the monster level exactly.
Prepare Hellforged weapons, meta and class armour.
Continue with the Bloodreaver equipment tier.
Prepare Abyssborn equipment for high-level areas.
Upgrade Abyssborn equipment into the Doomcaller tier.
Advance through Worldbreaker, Godslayer and Oblivion equipment.
Farming the current area's materials while leveling is usually smoother than entering the next area with outdated equipment and returning later.
See the Equipment Upgrade Guide for the required +10, +15 and +5 upgrade stages.
The permanent server EXP rate is currently x1. Temporary bonuses are calculated in addition to the normal reward.
New characters receive 3 Beginner Rush Potions. Each provides 250% Attack, Defence and EXP for 180 minutes.
Additional 200% and 300% EXP items exist. Use the item from its assigned quick slot and check the remaining buff time in game.
EXP bonuses are part of the automatic server-event rotation. Check the Event Calendar to see the active bonus and the upcoming schedule. These temporary bonuses do not change the permanent x1 server rate.
There is no reliable number of days to level 1500. Class, equipment, party size, active buffs, kill speed, farming and time spent away from combat change progress considerably.
Solo play keeps the full reward from your own kills. A coordinated party can compensate for shared EXP through faster kills and access to stronger monsters.
Mobius is an event map and is not part of the permanent main route. Forlorn Ruin S3 and S4, Horror Forest and other special areas remain alternatives when their monsters suit your level and equipment.