Strength
A primary physical attribute used by strength-based weapons, equipment and combat builds.
Every class approaches combat differently. Compare its role, signature weapons and main strengths before creating your character.
These descriptions explain the general identity of each class. Equipment, attributes and skill choices still determine how an individual character performs.
Attribute points are separate from skill points. Each of the four distributable character attributes can be increased up to 3,000 points.
A primary physical attribute used by strength-based weapons, equipment and combat builds.
A primary attribute used by dexterity-based weapons, equipment and combat builds.
A primary magical attribute used by intelligence-based equipment, abilities and spell-focused builds.
A durability-focused attribute associated with character vitality and survival.
Strength, Dexterity, Intelligence and Constitution each have an allocation limit of 3,000 points.
Bulkan is a physical front-line fighter built around swords, axes, powerful close-range attacks and a durable body. The class is direct, resilient and well suited to players who want to stay close to their target.
Melee damage dealer and durable front-line combatant.
Swords, axes and protective shields.
High vitality, physical pressure, defensive skills and strong attacks at close range.
Kailipton is an elemental spellcaster who attacks from range with fire, lightning, stone and other magical techniques. Mana is both an offensive resource and an important part of the class's protection.
Ranged magical damage dealer with powerful area attacks.
Wands, spellbooks and magic-focused equipment.
Elemental variety, ranged pressure, area damage and mana-based defence.
Aidia combines summoned creatures with healing, protection and mobility. The class can support a group while its summons contribute damage, making it a flexible choice for both independent and cooperative play.
Support, summoner and mobile magical combatant.
Rings, summoning magic and class-specific wings.
Healing, summons, defensive support, teleportation and group utility.
Human is a ranged weapon specialist who combines firearms with technology and technical utility. Accurate shooting, sustained fire and tactical skills allow the class to control distance during combat.
Ranged physical damage dealer and technical specialist.
Guns, rifles and energy-based defensive equipment.
Long-range attacks, rapid fire, precision, technology and useful crafting skills.
Hybrider combines fast dual-sword combat with recovery, evasion and supporting abilities. Its mixed toolkit rewards players who want mobility and a balance between offence and survival.
Mobile melee fighter with supportive and defensive options.
Dual swords and class-specific shield or cape equipment.
Attack speed, evasion, recovery, close-range combinations and flexibility.
Perom fights with a spear and specialised combat systems. The class combines direct attacks, surrounding strikes, defensive fields and resistance to abnormal effects.
Spear fighter with offensive and defensive field abilities.
Spears and Perom combat equipment.
Critical attacks, area strikes, defensive fields and status tolerance.