SMALL EQUIPMENT
COMPACT DEVICES AND PASSIVE EFFECTS

EQUIP IT OR INSTALL IT.

Small Equipment provides one specialised ability. Wear a compatible piece directly, or install supported pieces into Human Heavy Equipment.

01ChooseRequired effect
02CheckClass and skill
03EquipBracelet slot
04InstallHeavy Equipment
01
TWO WAYS TO USE IT

HOW SMALL EQUIPMENT WORKS

Wear it directly

A compatible character can equip one Small Equipment item in the bracelet slot. Its class and skill requirements must be met.

This occupies the slot normally used by a bracelet.

Install it in Heavy Equipment

Humans can store supported Small Equipment effects in equipped Heavy Equipment while a free slot is available.

The Heavy Equipment determines how many different pieces it can hold.

Read the item requirement

The required skill differs by class. The table below therefore shows the requirement displayed for the item rather than naming one class-specific skill for every character.

02
DETECTION, CONVERSION AND RESISTANCE

MULTI-CLASS SMALL EQUIPMENT

Small EquipmentDisplayed requirementCompatible classesActual effect
RadarNoneAll classesReveals and allows attacks against shadow or space-type monsters.
Barrier BreakerNoneBulkan, Kailipton, Human, Aidia and HybriderHelps overcome hard-barrier type monster defence.
Fuzzy RemoverNoneBulkan, Kailipton, Human, Aidia and HybriderHelps overcome fuzzy or curse-type monster defence.
Volt ResistanceSkill level 1Bulkan, Kailipton, Human, Aidia and HybriderAdds 10% lightning resistance.
Volcanic ResistanceSkill level 1Bulkan, Kailipton, Human, Aidia and HybriderAdds 10% fire resistance.
Petrifaction ResistanceSkill level 1Bulkan, Kailipton, Human, Aidia and HybriderAdds 10% stone resistance.
Cold ResistanceSkill level 1Bulkan, Kailipton, Human, Aidia and HybriderAdds 10% cold resistance.
Resistance BoostSkill level 10Bulkan, Kailipton, Human, Aidia and HybriderAdds 10% lightning, fire and stone resistance.
Phase ChargerSkill level 10Bulkan, Kailipton, Human, Aidia and HybriderCombines the hard-barrier and fuzzy or curse conversion effects.
Current Resistance Boost behaviour

Despite its broad name, the current server implementation does not add cold resistance. Use Cold Resistance separately when that protection is required.

03
HUMAN-ONLY TECHNOLOGY

HUMAN SMALL EQUIPMENT

Small EquipmentOperation requirementActual effect
Electric ShockLevel 3Reflects part of incoming damage without allowing the reflection to deliver the final point of damage.
Electric Power SaverLevel 5Reduces the Electric Shield electricity cost by 10%.
Electric Power AmplifierLevel 7Adds 10% attack damage while consuming 10% more electricity for the attack.
Atomic TransferLevel 8Provides a random teleport function.
Space DistortorLevel 9Makes the wearer invisible to other players while its equipment mode is active.
Space ControlLevel 10Periodically reveals fully invisible creatures in the surrounding area while active.
Active equipment modes

Space Distortor and Space Control use the Small Equipment on/off function. Equipping the item alone does not replace the active-mode control.

04
DIRECT-WEAR EXCEPTIONS

SPECIAL SMALL EQUIPMENT

Mini-Device

A Human-only Small Equipment item requiring Operation level 5. It is listed as a temporary Slayer device and is worn directly.

Beam Saber

A Small Equipment item with a displayed skill requirement of level 10. It is listed as a temporary Slayer device and is worn directly.

These pieces are not Heavy Equipment modules

Mini-Device and Beam Saber cannot be installed in Human Heavy Equipment. Space Control is also excluded from installation and must be worn directly.

05
HUMAN HEAVY EQUIPMENT

INSTALLING AND REMOVING MODULES

  1. Equip compatible Human Heavy Equipment.
  2. Pick up the supported Small Equipment item with the mouse.
  3. Place it onto the equipped Heavy Equipment.
  4. Confirm that a free slot is available and the same effect is not already installed.
  5. To remove a module, right-click the Heavy Equipment while the cursor is empty.
  6. Repeat the removal action when more than one module is installed.
Modules are removed one at a time

The first stored effect is returned to the extra-item slot. Make sure that slot is empty before removing another module.

Installation check

Human Heavy Equipment is equippedThe Small Equipment supports installationA module slot is freeThe same effect is not already installedThe cursor or extra-item slot is ready