Amiga Rune Stone
The starting material. It is used for refining and cannot be applied directly to equipment.
Refine rune stones through five stages, choose an effect that matches your equipment and build its option up step by step.
The starting material. It is used for refining and cannot be applied directly to equipment.
Each stage unlocks stronger or more specialised weapon and armour options.
The final refinement stage. Its equipment option is intended for high-level weapons.
The progression is Amiga Rune Stone, Gnome Rune Stone, Nymph Rune Stone, Sylph Rune Stone and Salamander Rune Stone.
| Required materials | Result | Required Aidia level |
|---|---|---|
| 2 Amiga Rune Stones + 1 Amiga Rune Stone Refiner | 1 Gnome Rune Stone | Any level |
| 2 Gnome Rune Stones + 1 Gnome Rune Stone Refiner | 1 Nymph Rune Stone | 31 or higher |
| 2 Nymph Rune Stones + 1 Nymph Rune Stone Refiner | 1 Sylph Rune Stone | 61 or higher |
| 2 Sylph Rune Stones + 1 Sylph Rune Stone Refiner | 1 Salamander Rune Stone | 61 or higher |
Wrong items, mismatched quantities or an Aidia below the required level will stop the refinement. Check every stack before confirming.
| Rune stone | Weapon options | Armour options |
|---|---|---|
| Gnome | Minimum damage, maximum damage or open wounds | Physical defence or magical defence |
| Nymph | Total damage or crushing blow | Total defence |
| Sylph | Percentage-based damage | Percentage-based defence |
| Salamander | Reduced miss chance | Not available |
Weapon minimum damage starts immediately. Maximum damage and physical defence require equipment gem level 31; open wounds and magical defence require level 61.
Total weapon damage and total defence require equipment gem level 91. Crushing blow requires level 121.
Sylph effects require equipment gem level 151. The Salamander weapon effect requires level 261.
The compatible weapon or armour piece must be worn before you apply a rune stone.
Drag the rune stone onto the equipped item and select one of the effects offered for that stone and item type.
A successful application adds one stage to the selected effect. Each supported effect can be raised up to three stages.
The stone must support the selected effect, the item must allow magic-stone options and its gem level must meet the listed threshold.
When a character dies, there is a 15% chance that one stage of an applied equipment option is removed from one eligible worn item.