One EE Ball per run
Only one EE Ball can be used for a Guild Hunt run. Once selected, the run uses Evolution Encounter rules.
Use an EE Ball to turn a Guild Hunt into a harder encounter with full base EXP and additional boss rewards.
Only one EE Ball can be used for a Guild Hunt run. Once selected, the run uses Evolution Encounter rules.
Evolution Encounter monsters are stronger than the normal version, but the run awards full base EXP and unlocks the special boss reward pool.
The selected ball is consumed when the encounter is activated. A second EE Ball cannot be added to the same Guild Hunt.
| Rule | Normal Guild Hunt | With EE Ball |
|---|---|---|
| EE Balls | None used | 1 EE Ball used |
| Monster health | Normal | At least 30% higher |
| Monster damage | Normal | At least 20% higher |
| Base EXP | 50% | 100% |
| Boss rewards | Normal reward pool | Evolution Encounter reward pool |
Evolution Encounter is intended for a prepared Guild Hunt group. The additional monster health and damage apply throughout the special encounter.
| Reward | Details |
|---|---|
| Rough Gem | 1 random: Rough Amethyst, Topaz, Opal, Sapphire, Ruby, Emerald, Diamond, Regent Diamond, God Stone or Bright God Stone |
| Evolution Bracelet | 1× Evolution Bracelet |
| Option Scroll | 1 random scroll: Seal of Power, Mystic Contract, Seal of Flame, Fury of Thunder, Seal of Freedom, Seal of Hero, Power of Protection, Metamorphosis, Wave of Change or Sign of Life |
| 15% bonus reward | 1 random: Crash Axe, Teurus Sword, Soul Staff, Matrix Rifle, Million Cloak, Dragon Ring, Grand Dual Sword or Reverse Hammer |
| 10% bonus reward | 1 random: Great Regent Diamond, Great Diamond, Soul Weapon Crystal, Soul Armor Crystal or Treated Ice Crystal |
The listed random rewards are selected by the server. The 15% and 10% bonus rewards are separate chance-based additions.