Level 1 to 1500
Every character can enter Dekadun. The area remains relevant from your first levels through endgame progression.
Dekadun is a shared hunting area for characters from level 1 to 1500. Monster difficulty, EXP and Lime rewards grow with your own character level.
Every character can enter Dekadun. The area remains relevant from your first levels through endgame progression.
Rewards and monster strength adjust in fixed 50-level steps. Your own level is used for the calculation.
Weak, normal and elite monsters have different reward targets. Elite monsters are the strongest and most rewarding encounters.
Characters fighting together can receive different EXP and Lime values from the same monster because each reward is calculated from that character's own level.
The difference between the lowest and highest member of a Dekadun party may not exceed 40 levels.
The whole party is checked, not only the player sending the invitation. A chain of characters cannot bypass the 40-level limit.
Rough Gems, Rune Stones, early progression materials and the 1 LP Mini Pet.
Rune Stones, Rough Gems, Great Gems, Regent Diamond Splinter Class I and the 2 LP Mini Pet.
Rune Stones, Great Gems, Treated Ice Crystals, Soul Weapon Crystals, high-level crafting materials and the 3 LP Mini Pet.
While equipped, the 1 LP, 2 LP and 3 LP Mini Pets grant their respective amount of Laghaim Points every 60 seconds.
Dekadun uses its own level-based drop pools. Each defeated monster can create at most one drop for the player with the highest combat contribution.
Outside the protected entrance areas, characters of level 50 and above can attack other players.
The four entrance and appearance areas remain peaceful zones for safe arrival and preparation.