CASTLE WAR
GUILD VS. GUILD

FIGHT FOR THE CASTLE

Join a booked guild castle war, secure the castle objective with your guild and compete for control of Shilon or White Horn.

01BookGuild registers
02BattleFight for objectives
03RewardsWar LP for owners
01
TWO GUILD CASTLES

CASTLE WAR AREAS

Shilon

Shilon uses the central castle objective and guild score.

White Horn

White Horn is the northern castle war, with additional outer flags around the castle.

02
SERVER TIME

CASTLE WAR TIMES

Castle / eventBattle hours
Shilon15:00, 18:00 and 21:00
White Horn16:00, 19:00 and 22:00
Booking cost

A guild castle-war booking costs 2,000 LP. Check the guild battle menu before the chosen battle hour to see the current registration status.

03
DAILY GUILD REWARDS

WAR LP REWARDS

Shilon Castle

1,000 LP for each day the guild controls the main castle.

White Horn Castle

1,000 LP for each day the guild controls the main castle.

White Horn Outer Castles

125 LP for each controlled outer castle per day.

Claiming the reward

War LP accumulates for a maximum of seven days. Only the current Guild Master can claim the stored LP from the War LP Manager.

04
SHILON AND WHITE HORN

HOW A GUILD CASTLE WAR WORKS

  1. The guild registers for an available castle-war round. A guild castle-war booking costs 2,000 LP.
  2. When the battle starts, attackers and defenders compete for the castle objective.
  3. Protect your guild members while capturing or defending the crystal and, at White Horn, the outer flags.
  4. Every elimination and objective action can change the visible guild score.
  5. When time expires, the guild with the highest score controls the castle.
Work as one guild

Castle war is a guild objective, not a solo duel. Stay with your team, follow the objective carrier and watch the score display throughout the round.

05
LIVE BATTLE INFORMATION

UNDERSTANDING THE WAR DISPLAY

Occupying Guild

The guild currently controlling the castle objective. This can change during the battle.

Score

The display shows the highest current score and your guild's score, plus the remaining battle time.

Crystal

The crystal is the main castle objective. Its carrier or owning guild is shown to participants.

White Horn flags

White Horn adds four outer flags. Keep them inside the relevant castle area to retain control.

Watch the timer

The score is only decisive when the round ends. A lead early in the battle does not guarantee control of the castle.